Playing through Bioshock & Golden Compass
Dec. 11th, 2007 01:03 pmI'm almost through the game and at this point most of the game is pretty much obvious. The game is AMAZING in comparison to most of what I've seen, and I have to admit that despite my dislike for FPS, it really goes out at trying to make you feel like you're part of something much bigger. The storyline and its criticism of Ayn Rand and human nature seemed to make me curious enough to look further into it. There is a lot of debate on the nature of what the meaning of the game is, and I've been trying to read other people's views on it as I really have no opinion, but am very curious about the meanings.
http://www.rockpapershotgun.com/?p=213
http://my.opera.com/noisewar/blog/2007/09/01/bioshock-explained
http://streetlightsasfairgrounds.blogspot.com/2007/09/strangely-about-fate.html
You want to know what wasn't deep and meaningful though? The Golden Compass. Okay, I know it's a kid's movie. I know it's based on a kid's book. But let me tell you: THIS DOES NOT JUSTIFY 30 MINUTES OF STAGNANT DIALOGUE! Oh, and the anti-religious remarks? Passable. Wow, the spirits are called demons! Wow, the church-like group wants to "clean" people of knowledge! Wow, the main antagonist is very similar to the she-demon superbitch Ann Coulter! If there was any big deal to be made, it's in how they tried to cram everything into the movie without a chance to let you really delve into it. I think it can be best summed through one scene that I refuse to have justified that I have reinterpreted into the simplest form possible:
"Where are the kids going?"
*A witch whom we never have seen flies down*
"Hi, I'm a witch, you're special, and the kids are over there. Okay, bye."
*same witch flies away*
There was a concensus that the coolest characters in the movie, the war bears, were barely in it. The stentorian voice of Ragnar carried well and the animals were very well-animated, but we are left with battles that emphasizes little of their prowess. It's disappointing to say the least.
http://www.rockpapershotgun.com/?p=213
http://my.opera.com/noisewar/blog/2007/09/01/bioshock-explained
http://streetlightsasfairgrounds.blogspot.com/2007/09/strangely-about-fate.html
You want to know what wasn't deep and meaningful though? The Golden Compass. Okay, I know it's a kid's movie. I know it's based on a kid's book. But let me tell you: THIS DOES NOT JUSTIFY 30 MINUTES OF STAGNANT DIALOGUE! Oh, and the anti-religious remarks? Passable. Wow, the spirits are called demons! Wow, the church-like group wants to "clean" people of knowledge! Wow, the main antagonist is very similar to the she-demon superbitch Ann Coulter! If there was any big deal to be made, it's in how they tried to cram everything into the movie without a chance to let you really delve into it. I think it can be best summed through one scene that I refuse to have justified that I have reinterpreted into the simplest form possible:
"Where are the kids going?"
*A witch whom we never have seen flies down*
"Hi, I'm a witch, you're special, and the kids are over there. Okay, bye."
*same witch flies away*
There was a concensus that the coolest characters in the movie, the war bears, were barely in it. The stentorian voice of Ragnar carried well and the animals were very well-animated, but we are left with battles that emphasizes little of their prowess. It's disappointing to say the least.