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Jan. 2nd, 2004 01:36 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

Yeah, the only difference is that Naruto actually shows the rewards of his effort in the end. Me, I just get punted around. Maybe I should be related with the eyebrow guy himself, Rock Lee :P
I heard kill.switch 2 was actually an interesting game, so now I'm thinking of getting it. It would be appropriate since I seem be the only one in the house that doesn't use that PS2 of mine. The blind-fire option definitely hinted of a superior AI if it allowed that sort of thing, so I definitely would like to look into it.
Anyway, I have a question for the month-
Can you think of any RPGs were truly unappreciated despite how good they actually were? I doubt anyone would answer this, but I am curious since the RPG genre tends to be few and far between or Final Fantasy-based (ugh).
One in particular that I always enjoyed a lot but never really heard from was the "Quest for Glory" series that was made by Sierra (originally "Hero's Quest"). It really wasn't recognized as an RPG because of it being a "Quest" game, but I thought it really did one of the best jobs at showing what a true paper and pencil to computer RPG should be like; a game where you can do whatever you think you can within your powers through thoughtful consideration while at the same time a game where you could build up your character without resorting to combat (unless you were the fighter, in which case that was your best solution most of the time). Plus, you could import your hero from the old games, making it feel like you really were playing a game that had your character develop over time from his pixelated days as a novice several years ago to the graphically-enhanced ubermensch he is now. Even though it had several sequels, it was never a game that I knew people played, which was why I was surprised that fans actually managed to get Sierra to make the seventh (and final) QfG.